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Tiger (Rigged, Fur) 1 Modello 3D

$299
o
Licenza Royalty
- Tutti gli usi estesi
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Apr 16, 2018
CheckMate Pro Certificato
Maya 2018 Arnold

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3D Modello specificazioni
Codice prodotto:1271377
Pubblicato:
Geometria:Polygonal Quads only
poligoni:66,343
vertici:67,048
Textures:Yes
materiale:Yes
rigged:Yes
Animato:No
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da October 2016
Attualmente vende 9 prodotti
realizzazioni:
Valutazione del prodotto
senza punteggio
Descrizione
Tiger (Rigged, Fur)
Highly detailed, model intended for Arnold render
Tiger fur created using Xgen fur, so Model doesn't
require any plug-ins
Fur made in Maya x-gen
(maya2018 default - interactive groom)
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Tiger Model object : Actual size object

Height from shoulder   to paw : 1.7M
Length from head to tail : 2.8M
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Tiger(Rigged, Fur) : include files

Tiger(Rigged, Fur)_MAYA_MB_mb(maya2018)
Tiger(Rigged, Fur)_MAYA_MA_ma(maya2018)
Tiger(Rigged, Fur)_FBX_Sub0.FBX
Tiger(Rigged, Fur)_FBX_Sub1.FBX
Tiger(Rigged, Fur)_OBJ_Sub0.OBJ
Tiger(Rigged, Fur)_OBJ_Sub1.OBJ

Tiger_Skin_texture (8192x8192) .PNG
Tiger_Skin_normal (8192x8192) .PNG
Tiger_Skin_Spec (8192x8192) .PNG
Tiger_Teeth_claw_texture (8192x8192) .PNG
Tiger_tongue_texture (4096x4096) .PNG
Tiger_tongue_normal (4096x4096) .PNG
Tiger_eye_texture (2048x2048) .PNG
Tiger_Hdri_hdr
------------------------------------------------------------

Rendering was done using HDRI maps.
For best results, you can use a different map.
-------------------------------------------------------------

you can easily change Fur parameters such
as number, frizz, and twist.
-------------------------------------------------------------

Tiger(Rigged, Fur(Xgen)) model has:

8192x8192 textures:(PNG)
(Tiger_Skin_texture, Tiger_Skin_normal,
Tiger_Skin_Spec, Tiger_Teech_claw_texture)

4096x4096 textures:(PNG)
(Tiger_tongue_texture,Tiger_tongue_normal)

2048x2048 Texture :(PNG)
(Tiger_eye_texture)
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Rig description:

This model's rigging is using NURBS primative control and simple ikHandles to help achieve animations.

You can easily manipulate the control object to get the animation you want
---------------------------------------------------------------------

Main_Ctrl - controls whole model position and rotation

Hip_Ctrl - controls body position and rotation
Spine_Ctrl01~03 -controls body rotation

Shoulder_Ctrl - controls shoulder position and rotation

Neck_Ctrl- controls neck position and rotation
Spine_Ctrl07~08 - controls neck rotation

Head_Ctrl - controls head rotation and position

Eye_Ctrl   - controls eye position
Eye_Ctrl_locater1   - left eye target
Eye_Ctrl_locater2   - right eye target

L_ear_Ctrl - control left ear rotation
R_ear_Ctrl - control right ear rotation

Jaw_Ctrl - controls jaw opening and rotation
Tongue_Ctrl01~04   - controls tongue rotation and position

Nose_Ctrl - controls mouth opening and rotation

Tail_Ctrl01~06 - controls tail rotation

R_Knee_Ctrl- controls R_Knee position
L_Knee_Ctrl- controls L_Knee position

R_Ankle_Ctrl- controls R_Ankle position
L_Ankle_Ctrl- controls L_Ankle position

R_Paw_Ctrl- controls R_Paw position and rotation
L_Paw_Ctrl- controls L_Paw position and rotation

R_Finger_Ctrl- controls R_Finger position
L_Finger_Ctrl- controls L_Finger position
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Thanks for reading
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