Offerta speciale! via

:::
Solo articoli selezionati. Vedi più offerte in Il mio account.

Sphynx Cat (2) (Animato) Modello 3D

$799
o
Licenza Royalty
- Tutti gli usi estesi
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Aug 7, 2019
CheckMate Pro Certificato
Maya 2018 Arnold
Sphynx_Pink_ADD.rar
PNG and PSD textures, and cornea stages.
RIG_Only.rar
Separated RIG scene
Skinned_Mesh.rar
Skinned mesh as FBX

Non vedi il formato file che ti serve?

Conversione libera del formato di file

Completa fiducia

Hai domande? Chatta con noi ora.

Live Chat Now 24/7
3D Modello specificazioni
Codice prodotto:1431037
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:49,265
vertici:49,261
Textures:Yes
materiale:Yes
rigged:Yes
Animato:Yes
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da February 2014
Attualmente vende 62 prodotti
realizzazioni:
Valutazione del prodotto
6 Valutazioni inviate
Descrizione
High detailed realistic Sphynx Cat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

....................................................................................

POLYCOUNT: 48845 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 30447 polygons.

All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.

....................................................................................

TEXTURES: 8192x8192 JPG files.

Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)

Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion

....................................................................................

MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

....................................................................................

FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

....................................................................................

EYES

-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.

....................................................................................

RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a lot of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.

*Full rig description available to free download in Additional Files section. Rig very flexible and deep.
*Skinned mesh also available as FBX file in supporting items section.
*Rig only scene itself also available as .mb file in supporting items section.

There is 4 animations in separated scenes, linked to main scene as a reference for more easy work:
- Walk 40 frames(short) and 120 frames(complex) - loopable
- Trot 19 frames(short) and 90 frames(complex) - loopable
- Run 19 frames - loopable
- Idle (188 frames - loopable)

*Separated scenes with animations available in main arhive
*FPS set as 30
*If animation don't visible, try to choose it in animation layer pop-up list near FPS window.

....................................................................................

LIGHT RELATIONSHIPS

-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.

You can change this, if you want, in In Relationship Editors > Light Linking.

....................................................................................

NOTE: This model contains poles (more than 5 edges that converge to a single vertex) in the center of eye mesh (see wireframe screens).

Model provided with animations and with the standart rigged pose.

NO PLUG-IN needed!

NO POSTWORK on this renders.

....................................................................................

Check for HD thumbnails!
prodotti correlati
Altri prodotti per artista