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Raptor Baby 3D (Rigged) Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
Jun 23, 2020
CheckMate Pro Certificato
FORMATI
NATIVE
Maya 2018  |  V-Ray 3.5
ZBrush 2018
FBX 2018
OBJ 2018
3D Modello specificazioni
39,553 poligoni
39,808 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
Mixed UV non avvolto
rigged
Codice prodotto: 1490942
173 Prodotti
da 2015
141
1

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High detail and realistic Raptor Baby model, V-Ray 3.6
Clean Uv
Model has clean topology,
IIeration of smoothing.
rigged
-----------------------------------

Raptor Baby has:
8192x8192 textures (diffuse,bump,specRough,)
4096x4096 .exr displace textures

Polycount (quads):
mesh: 39553
vertex: 39808

-----------------------------------
subdivable polygons in Zbrush file.

--------------------------------------

There is no 'riggedFBX' file in this file.

------------------------------------------

Unit of measurement used for the model: cm

----------------------------------------
Rig description:

*** Rig_MAINCtrl - control whole model
Rig_ROOTCtrl - control jump action model

rig_tophead - control rotation,move of left tophead
Rig_l_tophead_01Ctrl   - control rotation,move of left tophead
Rig_l_arm_01Ctrl   - control rotation,move of left arm
Rig_l_tongue_01Ctrl   - control rotation,move of left tongue
Rig_l_Eye_01Ctrl   - control rotation,move of left eye
Rig_Eye_LookAtCtrl   - control rotation,move of look at the eye
Rig_Head_MasterCtrl   - control rotation,move of head
Rig_nose_MasterCtrl   - control rotation,move of nose
Rig_neck_MasterCtrl   - control rotation,move of neck
Rig_Clavicle_MasterCtrl   - control rotation,move of Clavicle
Rig_nose_MasterCtrl   - control rotation,move of nose
Rig_FrontLeg_MasterCtrl   - control rotation,move of FrontLeg
Rig_HindL_MasterCtrl   - control rotation,move of HindL
Rig_tailGrp_MasterCtrl   - control rotation,move of tail

Rig_nose_MasterCtrl   - control rotation,move of nose
Rig_FrontLeg_MasterCtrl   - control rotation,move of FrontLeg


rig_finger- control rotation,move of finger
rig_reg- control rotation,move of reg

Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose

Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl   -   control rotation,move of tail

Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl   -   control rotation,move of waist ***


---Right part Rigs are Rig_R naming-------

-----------------------------------------------------------------------
Thanks!

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