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Toyota Camry NASCAR Teams Pack 2017 Modello 3D

$319
o
Licenza Royalty
- Solo per uso editoriale
La proprietà intellettuale raffigurata in questo modello , includendo il Marche "toyota" e "nascar", non è affiliata o sostenuta dai titolari dei diritti originali e deve essere utilizzata in restrizioni sull'uso editoriale .
Formati inclusi
Dec 18, 2018
CheckMate Lite Certificato
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ

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3D Modello specificazioni
Codice prodotto:1254032
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:90,688
vertici:92,272
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Mixed
Artista
TurboSquid Membro da July 2008
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Avviso legale: La proprietà intellettuale raffigurata in questo modello, includendo il Marche "toyota" e "nascar", non è affiliata o sostenuta dai titolari dei diritti originali.

Descrizione
Pack of 8 low-poly subdivision-ready Toyota Camry NASCAR Season 2017 race car 3d models with PBR materials (Specular and Metallic workflows):

- Furniture Row Racing #78
- Joe Gibbs Racing #11
- Joe Gibbs Racing #18
- Joe Gibbs Racing #19
- Joe Gibbs Racing #20
- BK Racing #23
- BK Racing #83
- Furniture Row Racing #77


Advantages of the models:

- Very clean geometry.
- The models are maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for each model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. Each model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import the models in your project without need to change anything.
- Every model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- Each model consists of 23 separate objects grouped together with a simple and understandable names.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

- Overall polygons count: 90,688 (no n-gons); 11,336 each.
- Overall vertices count: 92,272; 11,534 each.
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR materials with specular workflow is applied to the models. All of its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (2048 x 2048 PNG)
- DX NormalMap (2048 x 2048 PNG)
- Specular (2048 x 2048 PNG)
- Glossiness (2048 x 2048 PNG)
- Opacity (2048 x 2048 PNG)

Textures (Metallic workflow):
- Base Color (2048 x 2048 PNG)
- GL NormalMap (2048 x 2048 PNG)
- Metallic (2048 x 2048 PNG)
- Roughness (2048 x 2048 PNG)
- Opacity (2048 x 2048 PNG)

Models available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)

There are 3 versions of the model in all archives with additional formats (subdivision 0, 1 and 2) with the exception of 3DS format due to limitations on the maximum number of polygons. In this format, the model is presented only in subdivision 0 and 1 version.

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