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Stagione Gazoo Racing TS050 Hybrid LMP1 WEC 2018 2019 Modello 3D

$89
o
Licenza Royalty
- Solo per uso editoriale
La proprietà intellettuale raffigurata in questo modello , includendo il Marche "toyota", "denso", "mitsubishi", "le mans series", "fia world endurance championship", "dhl", "imsa" e "michelin", non è affiliata o sostenuta dai titolari dei diritti originali e deve essere utilizzata in restrizioni sull'uso editoriale .
Licenza Royalty
- Solo per uso editoriale
La proprietà intellettuale raffigurata in questo modello , includendo il Marche "toyota", "denso", "mitsubishi", "le mans series", "fia world endurance championship", "dhl", "imsa" e "michelin", non è affiliata o sostenuta dai titolari dei diritti originali e deve essere utilizzata in restrizioni sull'uso editoriale .
Formati inclusi
Jun 18, 2018
CheckMate Lite Certificato
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
DirectX

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3D Modello specificazioni
Codice prodotto:1296406
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:22,249
vertici:22,831
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da July 2008
Attualmente vende 496 prodotti
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Avviso legale: La proprietà intellettuale raffigurata in questo modello, includendo il Marche "toyota", "denso", "mitsubishi", "le mans series", "fia world endurance championship", "dhl", "imsa" e "michelin", non è affiliata o sostenuta dai titolari dei diritti originali.

Descrizione
Low-poly subdivision-ready Toyota Gazoo Racing TS050 Hybrid LMP1 WEC race car 3d model with PBR materials (Specular and Metallic workflows). FIA World Endurace Championship Season 2018 2019. #8 car driven by Fernando Alonso, Sebastien Buemi and Kazuki Nakajima. The other team's car under No.7 is driven by Mike Conway, Kamui Kobayashi and Jose Maria Lopez.


Advantages of the model:

- Very clean geometry.
- This model is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- The model consists of 39 separate objects grouped together. Each of this objects has a simple and understandable name.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

Polygons count: 22,249 (no n-gons)
    Subdivision 1 polygons count: 174,664
    Subdivision 2 polygons count: 698,656
Vertices count: 22,731


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- Ambient Occlusion (4096 x 4096 PNG)

Model available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- X (DirectX)

here are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of X and 3DS formats due to limitations on the maximum number of polygons. In this formats, the model is presented only in subdivision 0
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