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Cannella Doggy 02 del fumetto attrezzato Modello 3D

$79
o
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Sep 27, 2011
CheckMate Pro Certificato
3ds Max 2008 Default Scanline
Layered TIFF texture sources
tdog2_1modeling.zip
Modeling stage, preserve Symetry modifier
psd.zip
PSD hand made textures
tdog2_Model.max.zip
Model Only, Not rigged.
tdog2_ani02_Expressions05.zip
Animation Demo - Head features scene
tdog2_ani03_waking03_render.zip
Walking Animation Cycle scene (60 frames 25fps)
AddTextureVariants.zip
4 Additional texture variants

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3D Modello specificazioni
Codice prodotto:605608
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:1,838
vertici:1,830
Textures:Yes
materiale:Yes
rigged:Yes
Animato:Yes
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da January 2005
Attualmente vende 178 prodotti
realizzazioni:
Valutazione del prodotto
3 Valutazioni inviate
Pairazaman
Jun 27, 2013
Very good model, was perfect for my project.
Descrizione
Rigged Cartoon Dog, ready for animation and HD renders.
[ For Model only version see product ID: 592871 ]

-- Originally created with 3DSMax 2008 --


||SPECS ||
- Model is a composition of separated objects.
- 1838 polygons with turboSmooth OFF / 50700 polygons with turboSmooth ON (2 iter.)
- Preview images rendered with Max Scanline Renderer with Light tracer active.
- Standard materials only.
- Each object has a corresponding texture.
- All textures are hand painted (PSD files are included with product)
Texture dimensions: ***
-2048x2048 (2) - Body, Head
-512x512   (6) - Eye, Nose, Tongue, Belt(3)

+ Include 4 additional texture choices (body, head)

|| SETUP ||
- Rigged with Max Biped and Skin modifier.
- Additional bones linked to control Ears, Nose and Tongue.
- Include 4 Morphing targets.
-- MORE DETAILS >> See "Rigging Test Demo" video and "Character Intructions" PDF from Previews section.

|| GENERAL CHARACTERISTICS ||
- Clean mesh edge loops, only quad and minimum triangles.
- Model has real-world scale and is centered near origin (101cm tall)
- Objects, Materials, Textures use meaningful names. (striped texture path names)
- Scene objects organized by layers.
- No Third-party renderer or plug-ins needed.

|| ADDITIONAL NOTES ||
- Also PSD files use named layers for easy customization.
- PSDs Top layer is always the UVW Mapping mesh.

*** Most drawing elements of PSD textures are vectorized objects, so you could re-size texture without losing quality.
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