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Testa maschile Modello 3D

Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
May 7, 2013
CheckMate Pro Certificato
3ds Max 2011 mental ray
ZBrush 4r2
3ds Max 2010 mental ray
FBX 2012_2

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3D Modello specificazioni
Codice prodotto:722396
Geometria:Polygonal Quads/Tris
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
TurboSquid Membro da December 2010
Attualmente vende 14 prodotti
Valutazione del prodotto
1 Valutazione inviata
Nov 15, 2013
Absolutely perfect. A remarkable Graphic Artist. Highly Recommended.
This is a model of a high detail Male Head.

Originally created with 3ds Max 2011 using the Mentalray renderer.


This model is suitable for use in advertising, design visualisation,
forensic presentation, film, game cut scenes, etc.


- This model contains 28 seperate objects, plus 1 studio object.
- This model contains 16064 polygons with turbosmooth off.15968 Quads, 96 Tris.
- This model includes realistic Mentalray SSS shaders.
- This model uses WSM hair and Fur modifiers for eyelashes, eyebrows
and hair.
_ Includes Inner mouth teeth. gums, tongue and Eyes


- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.


- All textures are in .tiff format, displacement maps are 16 bit
for easy editing.

- 4096x4096 for Head, 10 maps.
- 2048x2048 and below for the rest
_ All Head textures are hand painted.


- Model is built to real world scale.
- Units used: cm.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All mesh objects are editable poly with modifier stack intact.


_Hair,Eyebrows and Eyelashes only included with 3dsMax versions,
other files contain Hair base meshes (Growth Objects) only.
_Ztool contains Head with 6 lvls of Division, Eyes and teeth are
for reference only
_3DsMax 2013 needs latest updates to render correctly.
_3DsMax 2013, in Hair and Fur settings set specular tint to white
_Obj contains unsmoothed base meshes and textures only.
_Fbx may need lighting and shader setup.
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