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2020 Audi RS7 Sportback Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
May 7, 2020
CheckMate Pro Certificato
FORMATI
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Modello specificazioni
323,107 poligoni
363,263 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
Mixed UV non avvolto
Codice prodotto: 1549067
418 Prodotti
da 2005
273
110

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High detailed 3D model of 2020 Audi RS7 Sportback with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 24 textures, which vary in resolution from 33x796px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 323,107 faces and 363,263 vertices
       MeshSmooth iteration 1: 1,290,022 faces and 1,371,952 vertices
       MeshSmooth iteration 2: 5,160,088 faces and 5,323,160 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 323,107 faces and 363,263 vertices
       Subdivision iteration 1: 1,290,022 faces and 1,371,952 vertices
       Subdivision iteration 2: 5,160,088 faces and 5,323,160 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 323,107 faces and 363,250 vertices
       Subdivision iteration 1: 1,290,022 faces and 1,371,952 vertices
       Subdivision iteration 2: 5,160,088 faces and 5,323,160 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 323,107 faces and 363,263 vertices
       medium: 1,290,022 faces and 1,371,952 vertices
       high: 5,160,088 faces and 5,323,160 vertices

   - .3DS format (3 files included):
       low: 643,808 faces and 400,624 vertices
       medium: 2,580,044 faces and 1,455,653 vertices
       high: 10,320,176 faces and 5,573,246 vertices
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