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2019 Acura NSX Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
Aug 6, 2020
CheckMate Pro Certificato
FORMATI
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
3D Studio
FBX
OBJ
3D Modello specificazioni
313,014 poligoni
349,612 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
Mixed UV non avvolto
Codice prodotto: 1358390
347 Prodotti
da 2005
324
20

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High detailed 3D model of 2019 Acura NSX with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 15 textures, which vary in resolution from 33x796px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 313,014 faces and 349,612 vertices
       MeshSmooth iteration 1: 1,242,904 faces and 1,327,846 vertices
       MeshSmooth iteration 2: 4,971,616 faces and 5,144,094 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 313,014 faces and 349,612 vertices
       Subdivision iteration 1: 1,242,904 faces and 1,327,846 vertices
       Subdivision iteration 2: 4,971,616 faces and 5,144,094 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 313,014 faces and 349,612 vertices
       Subdivision iteration 1: 1,242,904 faces and 1,327,846 vertices
       Subdivision iteration 2: 4,971,616 faces and 5,144,094 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 313,014 faces and 349,612 vertices
       medium: 1,242,904 faces and 1,327,846 vertices
       high: 4,971,616 faces and 5,144,094 vertices

   - .3DS format (3 files included):
       low: 616,876 faces and 395,646 vertices
       medium: 2,485,808 faces and 1,514,329 vertices
       high: 9,943,232 faces and 5,950,116 vertices
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