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2017 VW Tiguan Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
Feb 27, 2018
CheckMate Pro Certificato
FORMATI
NATIVE
3ds Max 2015  |  V-Ray 3.50.04
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
Maya 2015  |  V-Ray 3.10.01
3D Studio
FBX
OBJ
3D Modello specificazioni
195,025 poligoni
219,121 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
Mixed UV non avvolto
Codice prodotto: 1068346
418 Prodotti
da 2005
271
110

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High detailed 3D model of 2017 Volkswagen Tiguan with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 10 textures, which vary in resolution from 900x900px to 5200x5200px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 195,025 faces and 219,121 vertices
       MeshSmooth iteration 1: 778,282 faces and 827,202 vertices
       MeshSmooth iteration 2: 3,113,128 faces and 3,209,878 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 195,025 faces and 219,121 vertices
       Subdivision iteration 1: 778,282 faces and 827,202 vertices
       Subdivision iteration 2: 3,113,128 faces and 3,209,878 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 195,025 faces and 219,118 vertices
       Subdivision iteration 1: 778,282 faces and 827,197 vertices
       Subdivision iteration 2: 3,113,128 faces and 3,209,865 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 195,025 faces and 219,121 vertices
       medium: 778,282 faces and 827,202 vertices
       high: 3,113,128 faces and 3,209,878 vertices

   - .3DS format (3 files included):
       low: 388,232 faces and 227,503 vertices
       medium: 1,556,564 faces and 866,414 vertices
       high: 6,226,248 faces and 3,361,035 vertices
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