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IMAM RO43 Maggiolino Modello 3D

$179
o
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Lightwave 2018 Default Scanline
Blender 2.8 Cycles Render
textures.zip

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3D Modello specificazioni
Codice prodotto:1103476
Pubblicato:
Geometria:Polygonal
poligoni:231,015
vertici:217,049
Textures:Yes
materiale:Yes
rigged:Yes
Animato:No
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da September 2002
Attualmente vende 82 prodotti
realizzazioni:
Valutazione del prodotto
senza punteggio
Descrizione
IMAM RO43
Color scheme: Scuola Osservatorio Marittimo di Orbetello - Tuscany, 1942

GENERAL INFO
The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled and texturized with Lightwave. Textures: Raw rgb, diffuse, specular, reflection, trasparency and bump maps Textures size: 8k Inside Images folder there is the CLEAN subfolder where you can find the textures without scratches and dirty. Modeling, texturing and setup are all made with Lightwave. Due to different way to handling texture values, probably you have to correct texture settings when use the object with other software.

LIGHTWAVE
The Lightwave scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller. You can pick each item using the simple interface framed by the camera named 'Controls Selection Camera'. When you open the scene you will find this interface on the right side of the screen.

BLENDER
The Blender scene includes a basic setup with controls that allows you to animate ailerons, flaps, rudder, elevators and the propeller.

FBX
The Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings

OBJ
As for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.

In any case to reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)

For any difficult or question I am always available to give you assistance.

I would be very grateful if any of my models could help you to do a great job.
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