Low-poly game-ready Race Track Construction Kit 3D model collection. The collection is suitable for constructing a race track for Formula 1 or other circuit racing games/visualizations like Formula 2, WEC, Le Mans etc.
The collection includes the following asset set: - race track pit lane garage building; - race track pit wall stand; - grandstand; - marshal post; - race track bridge; - pit wall barrier; - rail barrier; - track barrier; - tire barrier; - track pointers; - racing lights; - tires rack; - information plate; - flag; - curb; - traffic cone.
Please note: Racing cars are not included!!
Advantages of the model:
- Very clean geometry; - The model is maximally optimized for use in 3d games, VR and AR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Ideal for tiling, you can combine garages into a single long pit lane without a single joint or seam; - Very low polycount; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - Divided into functional parts and grouped for easy editing and using in game engines; - Every of collection models consists of separate objects grouped together. Each of these objects has a simple and understandable name; - UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines like Unity or Unreal!
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
- Polygons count: ~30,000 (no n-gons) - Vertices count: ~35,000 - Unit Scale: Metric / Centimeters
Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures of big objects (Specular workflow): - Diffuse (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Specular (4,096 x 4,096 PNG) - Glossiness (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Opacity (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG)
Textures of big objects (Metallic workflow): - Base Color (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Metallic (4,096 x 4,096 PNG) - Roughness (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Opacity (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG)
Textures of small objects (Specular workflow): - Diffuse (2,048 x 2,048 PNG) - NormalMap (2,048 x 2,048 PNG) - Specular (2,048 x 2,048 PNG) - Glossiness (2,048 x 2,048 PNG) - Refraction (2,048 x 2,048 PNG) - Opacity (2,048 x 2,048 PNG) - Emissive (2,048 x 2,048 PNG) - Ambient Occlusion (2,048 x 2,048 PNG)
Textures of small objects (Metallic workflow): - Base Color (2,048 x 2,048 PNG) - NormalMap (2,048 x 2,048 PNG) - Metallic (2,048 x 2,048 PNG) - Roughness (2,048 x 2,048 PNG) - Refraction (2,048 x 2,048 PNG) - Opacity (2,048 x 2,048 PNG) - Emissive (2,048 x 2,048 PNG) - Ambient Occlusion (2,048 x 2,048 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DX
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