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Casco con occhiali e cuffie per la visione notturna Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
Apr 29, 2019
CheckMate Pro Certificato
StemCell Certified
FORMATI
NATIVE
3ds Max 2014  |  V-Ray 3.4
3ds Max 2011  |  V-Ray 3.4
3ds Max 2011  |  Corona 1.7
Maya 2015  |  V-Ray 3.2
Maya 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
3ds Max 2015  |  mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18  |  Advanced Render
FBX
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v
Textures
3D Modello specificazioni
109,132 poligoni
109,323 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
non-overlapping UV non avvolto
Codice prodotto: 1401296
2157 Prodotti
da 2017
1662
1534

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Realistic 3d model Helmet With Night Vision Goggles And Headphones
_______________________________________________

If purchased individually:    $217
Collection price:             $139
You save:                     $78!

1. Headphones Safariland Liberator IV - $59
2. Night Vision Evng Psq 20 A - $79
3. 3D Nexus Sf M3 Helmet With Rails - $79

GENERAL:

- PBR Materials
- Ready to RENDER
- Includes HDRI map and lighting
- Originally created in 3ds Max 2014 V-Ray 3.40
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Scene objects are organized by groups
- Doesn't have third-party renderer or plug-ins
- Doesn't have missing DLL
- Doesn't have default names
- Geometry layer - Helmet_With_Night_Vision_Goggles_And_Headphones
_______________________________________________

GEOMETRY:

Subdivision level 0:
- Polys: 108 832
- Verts: 108 870

Subdivision level 1:
- Polys: 435 116
- Verts: 435 260
_______________________________________________

FORMATS:

- Max 2014 - V-Ray 3.4
- Max 2011 - V-Ray 3.4
- Max 2015 - V-Ray 3.2
- Max 2015 - Mental Ray
- Max 2011 - Corona 1.7
- Maya 2015 - V-Ray 3.2
- Maya 2015 - Mental Ray
- Unreal 4.10
- Unity 5.4
- Cinema 4D R18 - Advanced Render
- FBX Corona Materials Specular Workflow
- FBX Vray Materials Specular Workflow
- FBX Vray Materials Metallic Workflow
- OBJ
- glTF 2.0
_______________________________________________

MATERIALS & TEXTURES:

- PBR materials (Real Time Engines)
- Textures Formats: PNG
- High-resolution textures number:

- Specular WorkFlow - 20
- Metallic WorkFlow - 25
- 4096x4096
- HDRI Map - 1
- LUT for Corona Render- Kim_Amland_Photographic_01
_______________________________________________

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