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Great Buddha Statue Modello 3D Modello 3D

Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Feb 19, 2019
CheckMate Pro Certificato
3ds Max 2012 V-Ray 2
Readme HDR.txt
Marmoset scene

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3D Modello specificazioni
Codice prodotto:1378518
Geometria:Polygonal Quads/Tris
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
TurboSquid Membro da February 2008
Attualmente vende 144 prodotti
Valutazione del prodotto
3 Valutazioni inviate
Great Buddha Statue of Kamakura Japan 3D model
High detailed 3d model of the Great Buddha 3d scan. This model was created using photogrammetry and has a very high geometric accuracy

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>>Model was designed for game engines and closeup renders.
>> Rendering is made with Vray and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>> Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 2012. For best result use this format.
>> Preview Images from game engines

Vertice Count: 82122, Polygon Count: 78154
Number of textures: 10 in scene (20 all)

2 textures are 8192 x 8192 in resolution.
7 textures are 4096 x 4096 in resolution.

PBR Textures: Diffuse maps, Normal maps, Specular maps,+ additional 10 textures albedo, AO, cavity
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps

- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2012
- model completely unwrapped and non-overlapping for editing the textures
- units: centimeters

NOTE: This model contains poles (more than 5 edges that converge to a single vertex.)
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