High detailed 3D model of Futuristic Sport Coupe with interior. The model is designed and produced completely by HKV Studios. Absolutely generic and free from any third party claims.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 17. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 8 textures, which vary in resolution from 1024x1024px to 2048x2048px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 121,754 faces and 136,301 vertices MeshSmooth iteration 1: 485,189 faces and 515,846 vertices MeshSmooth iteration 2: 1,940,756 faces and 2,001,806 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 121,754 faces and 136,301 vertices Subdivision iteration 1: 485,189 faces and 515,846 vertices Subdivision iteration 2: 1,940,756 faces and 2,001,806 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 121,749 faces and 136,301 vertices Subdivision iteration 1: 485,169 faces and 515,846 vertices Subdivision iteration 2: 1,940,676 faces and 2,001,806 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 121,754 faces and 136,301 vertices medium: 485,189 faces and 515,846 vertices high: 1,940,756 faces and 2,001,806 vertices
- .3DS format (3 files included): low: 241,671 faces and 197,142 vertices medium: 970,378 faces and 634,853 vertices high: 3,881,512 faces and 2,261,206 vertices