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Apple Granny Smith 02 Ciao versione Poly Modello 3D

$19
o
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Apr 27, 2019
CheckMate Pro Certificato
StemCell Certified
3ds Max 2014 V-Ray 3.6
3ds Max 2014 Default Scanline
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Cinema 4D R18 Advanced Render
OBJ
FBX Specular v
Apple_Granny_Smith_02.rar
Different polycount versions in max, fbx, obj

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3D Modello specificazioni
Codice prodotto:1401569
Pubblicato:
Geometria:Polygonal Quads only
poligoni:51,200
vertici:51,202
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da September 2006
Attualmente vende 454 prodotti
realizzazioni:
Valutazione del prodotto
senza punteggio
Descrizione
Apple Granny Smith 02 Hi Poly Version is a high quality model to add more details and realism to your projects. Detailed enough for close-up renders. Rendered with V-Ray.

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MODELS:

- Clean geometry 100% quad
- Units used: cm
- This is a hi poly version of model for extremly details saves
- Included different polycount versions in max, fbx, obj formats (please download Accompanying Product Files). Only geometry without material but with correct UVW coordinates. You can use material from your favorite 3d software format

Polygons : 51,200
Vertex   :    51,202


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TEXTURES:

Textures of diffuse, specular, glossiness, normal (4096x4096) PNG (.png). These 4K textures were used for previews.
Also included the original 8192x8192 PNG textures for extremly close up rendering (putted in native file format archive)

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PRESENTATION IMAGES:

All preview images are rendered with V-Ray renderer. The studio environment is included (V-ray version only). Also included version without studio.

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FILE FORMATS:

- 3ds Max 2014 with V-Ray materials
- 3ds Max 2014 with standard materials (only for easy convertation to another render)
- StemCell formats

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SOME TECHNICAL INFO:

Normal maps has default for 3ds Max coordinates: X+Y-Z+
For your favorite software may be needed to make correction( for example flip green channel for Maya or Blender)

Texture padding is set=8 for 8K maps

Used correct color space for materials:

Diffuse                   sRGB        (Gamma 2.2)
Reflect (Specular) sRGB    (Gamma 2.2)
Glossiness             Linear    (Gamma 1.0)
Normal                   Linear    (Gamma 1.0)
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