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2020 Mercedes-Benz Actros Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
Jun 20, 2020
CheckMate Pro Certificato
FORMATI
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Modello specificazioni
306,643 poligoni
332,786 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
Mixed UV non avvolto
Codice prodotto: 1481003
418 Prodotti
da 2005
270
110

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High detailed 3D model of 2020 Mercedes-Benz Actros with interior and trailer.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened (except trailer doors)
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 17 textures, which vary in resolution from 33x2500px to 3072x3072px
    - Windshield is using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 306,643 faces and 332,786 vertices
       MeshSmooth iteration 1: 1,222,972 faces and 1,277,345 vertices
       MeshSmooth iteration 2: 4,891,888 faces and 4,999,121 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 306,643 faces and 332,786 vertices
       Subdivision iteration 1: 1,222,972 faces and 1,277,345 vertices
       Subdivision iteration 2: 4,891,888 faces and 4,999,121 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 306,643 faces and 332,786 vertices
       Subdivision iteration 1: 1,222,972 faces and 1,277,345 vertices
       Subdivision iteration 2: 4,891,888 faces and 4,999,121 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 306,643 faces and 332,786 vertices
       medium: 1,222,972 faces and 1,277,345 vertices
       high: 4,891,888 faces and 4,999,121 vertices

   - .3DS format (3 files included):
       low: 609,686 faces and 499,031 vertices
       medium: 2,445,944 faces and 1,595,568 vertices
       high: 9,783,776 faces and 5,682,242 vertices
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