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2018 Nissan Leaf Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
Jan 22, 2018
CheckMate Pro Certificato
FORMATI
NATIVE
3ds Max 2015  |  V-Ray 3.50.04
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Default Scanline
Maya 2015  |  V-Ray 3.10.01
3D Studio
FBX
OBJ
3D Modello specificazioni
136,676 poligoni
149,678 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
Mixed UV non avvolto
Codice prodotto: 1244158
418 Prodotti
da 2005
271
110

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High detailed 3D model of 2018 Nissan Leaf with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 16 textures, which vary in resolution from 250x250px to 4096x4096px
    - Windshield, rear window and front side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 136,676 faces and 149,678 vertices
       MeshSmooth iteration 1: 545,118 faces and 572,114 vertices
       MeshSmooth iteration 2: 2,180,472 faces and 2,233,870 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 136,676 faces and 149,678 vertices
       Subdivision iteration 1: 545,118 faces and 572,114 vertices
       Subdivision iteration 2: 2,180,472 faces and 2,233,870 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 136,676 faces and 149,675 vertices
       Subdivision iteration 1: 545,118 faces and 572,109 vertices
       Subdivision iteration 2: 2,180,472 faces and 2,233,861 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 136,676 faces and 149,678 vertices
       medium: 545,118 faces and 572,114 vertices
       high: 2,180,472 faces and 2,233,870 vertices

   - .3DS format (3 files included):
       low: 271,766 faces and 174,973 vertices
       medium: 1,090,236 faces and 622,467 vertices
       high: 4,360,944 faces and 2,375,388 vertices
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