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2015 GMC Yukon Modello 3D

GM License
- Prodotto con licenza ufficiale

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

Formati inclusi
Jan 29, 2014
CheckMate Pro Certificato
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
3ds Max 2010 Default Scanline
Softimage 7.5 Default Scanline
Maya 7.0 Maya Software
Lightwave 9.3 Default Scanline
3D Studio
OBJ

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3D Modello specificazioni
Codice prodotto:793659
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:185,048
vertici:198,877
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da October 2005
Attualmente vende 357 prodotti
realizzazioni:
Valutazione del prodotto
2 Valutazioni inviate
Descrizione
High detailed 3D model of 2015 GMC Yukon with interior and simple suspension.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 13 textures, which vary in resolution from 48x97px to 2048x580px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 185,048 faces and 198,877 vertices
       • MeshSmooth level 1: 738,557 faces and 767,642 vertices
       • MeshSmooth level 2: 2,593,526 faces and 2,648,126 vertices

   - .scn, .mb and .obj formats:
       • low: 185,048 faces and 198,879 vertices
       • medium: 738,557 faces and 767,642 vertices
       • high: 2,593,526 faces and 2,648,126 vertices

   - .lwo and .c4d formats:
       • low: 185,048 faces and 198,877 vertices
       • medium: 738,557 faces and 767,639 vertices
       • high: 2,593,526 faces and 2,648,121 vertices

   - .3ds format:
       • low: 368,461 faces and 234,381 vertices
       • medium: 1,477,114 faces and 846,444 vertices
       • high: 5,187,052 faces and 2,837,487 vertices
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