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2021 Mazda MX-30 Modello 3D

$199
o
Licenza Royalty
- Solo per uso editoriale
La proprietà intellettuale raffigurata in questo modello , includendo il marca "mazda", non è affiliata o sostenuta dai titolari dei diritti originali e deve essere utilizzata in restrizioni sull'uso editoriale .
Formati inclusi
Dec 17, 2019
CheckMate Pro Certificato
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
FBX
OBJ

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3D Modello specificazioni
Codice prodotto:1483657
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:203,022
vertici:226,038
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Mixed
Artista
TurboSquid Membro da October 2005
Attualmente vende 356 prodotti
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Avviso legale: La proprietà intellettuale raffigurata in questo modello, includendo il marca "mazda", non è affiliata o sostenuta dai titolari dei diritti originali.

Descrizione
High detailed 3D model of 2021 Mazda MX-30 with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 128x128px to 4000x4000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 203,022 faces and 226,038 vertices
       MeshSmooth iteration 1: 808,508 faces and 856,958 vertices
       MeshSmooth iteration 2: 3,234,032 faces and 3,329,770 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 203,022 faces and 226,038 vertices
       Subdivision iteration 1: 808,508 faces and 856,958 vertices
       Subdivision iteration 2: 3,234,032 faces and 3,329,770 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 203,022 faces and 226,038 vertices
       Subdivision iteration 1: 808,508 faces and 856,958 vertices
       Subdivision iteration 2: 3,234,032 faces and 3,329,770 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 203,022 faces and 226,038 vertices
       medium: 808,508 faces and 856,958 vertices
       high: 3,234,032 faces and 3,329,770 vertices

   - .3DS format (3 files included):
       low: 402,464 faces and 271,804 vertices
       medium: 1,617,016 faces and 950,495 vertices
       high: 6,468,064 faces and 3,579,129 vertices
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