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2021 Kia Sorento Modello 3D

Licenza modello 3D: Standard    Aggiorna licenza
Jun 10, 2020
CheckMate Pro Certificato
FORMATI
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3ds Max 2015  |  Default Scanline
3D Studio
FBX
OBJ
3D Modello specificazioni
307,675 poligoni
344,045 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
Mixed UV non avvolto
Codice prodotto: 1567497
347 Prodotti
da 2005
324
20

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High detailed 3D model of 2021 Kia Sorento with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 23 textures, which vary in resolution from 33x796px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 307,675 faces and 344,045 vertices
       MeshSmooth iteration 1: 1,227,300 faces and 1,302,017 vertices
       MeshSmooth iteration 2: 4,909,200 faces and 5,057,211 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 307,675 faces and 344,045 vertices
       Subdivision iteration 1: 1,227,300 faces and 1,302,017 vertices
       Subdivision iteration 2: 4,909,200 faces and 5,057,211 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 307,673 faces and 343,883 vertices
       Subdivision iteration 1: 1,227,300 faces and 1,302,017 vertices
       Subdivision iteration 2: 4,909,200 faces and 5,057,211 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 307,675 faces and 344,045 vertices
       medium: 1,227,300 faces and 1,302,017 vertices
       high: 4,909,200 faces and 5,057,211 vertices

   - .3DS format (3 files included):
       low: 611,950 faces and 397,616 vertices
       medium: 2,454,600 faces and 1,424,902 vertices
       high: 9,818,400 faces and 5,376,920 vertices
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