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Chevrolet Bolt 2017 Modello 3D

$199
GM License
- Prodotto con licenza ufficiale

Ogni utilizzo richiesto verrà esaminato e approvato individualmente o negato a discrezione del licenziante.

Formati inclusi
Mar 22, 2018
CheckMate Pro Certificato
3ds Max 2015 V-Ray 3.50.04
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Software
Maya 2015 V-Ray 3.10.01
3D Studio
FBX
OBJ

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3D Modello specificazioni
Codice prodotto:1026666
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:135,282
vertici:148,744
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Mixed
Artista
TurboSquid Membro da October 2005
Attualmente vende 322 prodotti
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Valutazione del prodotto
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Avviso legale: La proprietà intellettuale raffigurata in questo modello, includendo il marca "pirelli", non è affiliata o sostenuta dai titolari dei diritti originali.

Descrizione
High detailed 3D model of 2017 Chevrolet Bolt with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 11 textures, which vary in resolution from 86x87px to 3072x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 135,282 faces and 148,744 vertices
       MeshSmooth iteration 1: 541,068 faces and 567,584 vertices
       MeshSmooth iteration 2: 2,164,272 faces and 2,216,836 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 135,282 faces and 148,744 vertices
       Subdivision iteration 1: 541,068 faces and 567,584 vertices
       Subdivision iteration 2: 2,164,272 faces and 2,216,836 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 135,282 faces and 148,742 vertices
       Subdivision iteration 1: 541,068 faces and 567,582 vertices
       Subdivision iteration 2: 2,164,272 faces and 2,216,834 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 135,282 faces and 148,744 vertices
       medium: 541,068 faces and 567,584 vertices
       high: 2,164,272 faces and 2,216,836 vertices

   - .3DS format (3 files included):
       low: 270,504 faces and 201,939 vertices
       medium: 1,082,136 faces and 671,893 vertices
       high: 4,328,544 faces and 2,473,122 vertices
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