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2015 Porsche Mission E Modello 3D

$199
o
Licenza Royalty
- Solo per uso editoriale
La proprietà intellettuale raffigurata in questo modello , includendo il marca "porsche", non è affiliata o sostenuta dai titolari dei diritti originali e deve essere utilizzata in restrizioni sull'uso editoriale .
Formati inclusi
Sep 7, 2016
CheckMate Pro Certificato
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 mental ray 3.8.1.26
3D Studio
FBX
OBJ

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3D Modello specificazioni
Codice prodotto:1068030
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:118,303
vertici:127,701
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Mixed
Artista
TurboSquid Membro da October 2005
Attualmente vende 323 prodotti
realizzazioni:
Valutazione del prodotto
2 Valutazioni inviate
categorie

Avviso legale: La proprietà intellettuale raffigurata in questo modello, includendo il marca "porsche", non è affiliata o sostenuta dai titolari dei diritti originali.

Descrizione
High detailed 3D model of 2015 Porsche Mission E with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric (millimeters). Real-world scale
   - All textures and materials are included and assigned
   - 8 textures, which vary in resolution from 512x512px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 118,303 faces and 127,701 vertices
       MeshSmooth level 1: 472,097 faces and 491,628 vertices
       MeshSmooth level 2: 1,888,388 faces and 1,927,070 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 118,303 faces and 127,701 vertices
       medium: 472,097 faces and 491,628 vertices
       high: 1,888,388 faces and 1,927,070 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 118,303 faces and 127,701 vertices
       medium: 472,097 faces and 491,628 vertices
       high: 1,888,388 faces and 1,927,070 vertices

   - .3ds format (3 files included):
       low: 235,491 faces and 150,025 vertices
       medium: 944,194 faces and 542,766 vertices
       high: 3,776,776 faces and 2,060,023 vertices
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