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Tesla Roadster 2013 (interni bassi) Modello 3D

$79
o
Licenza Royalty
- Solo per uso editoriale
La proprietà intellettuale raffigurata in questo modello , includendo il marca "tesla", non è affiliata o sostenuta dai titolari dei diritti originali e deve essere utilizzata in restrizioni sull'uso editoriale .
Formati inclusi
Jun 1, 2016
CheckMate Lite Certificato
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 Maya Software
3D Studio
FBX
OBJ

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3D Modello specificazioni
Codice prodotto:1038961
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:73,250
vertici:79,211
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Mixed
Artista
TurboSquid Membro da October 2005
Attualmente vende 356 prodotti
realizzazioni:
Valutazione del prodotto
2 Valutazioni inviate
categorie

Avviso legale: La proprietà intellettuale raffigurata in questo modello, includendo il marca "tesla", non è affiliata o sostenuta dai titolari dei diritti originali.

Descrizione
High detailed 3D model of 2013 Tesla Roadster with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 4 textures, which vary in resolution from 2048x2048px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 72,928 faces and 78,851 vertices
       MeshSmooth level 1: 290,660 faces and 303,389 vertices
       MeshSmooth level 2: 1,162,640 faces and 1,187,929 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 72,928 faces and 78,851 vertices
       medium: 290,660 faces and 303,389 vertices
       high: 1,162,640 faces and 1,187,929 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 72,928 faces and 78,851 vertices
       medium: 290,660 faces and 303,389 vertices
       high: 1,162,640 faces and 1,187,929 vertices

   - .3ds format (3 files included):
       low: 173,455 faces and 148,922 vertices
       medium: 696,118 faces and 468,067 vertices
       high: 2,784,472 faces and 1,652,872 vertices
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