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Topology

Updated over 4 months ago

In 3D modeling, the term topology refers to a 3D model's edge distribution and structure. Two models that look the same when rendered can have very different topologies.

topology0.png

topology.png


​Two different topologies that result in the same rendering

The model on the top is constructed mostly with quads (four-sided polygons) while the model on the bottom is constructed with triangles (three-sided polygons), also known as tris. These models are said to have different topologies.

Topology affects many aspects of 3D modeling and rendering, including:

  • How highlights react to the model

  • How easy it is to edit the model's shape

  • How easy it is to apply or edit mapping. Unwrapped UVs are easier to manage with quad topology.

  • How easy it is to rig and animate the model. Quad topology makes it much easier to rig and animate.

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