La propriété intellectuelle décrite dans ce modèle , incluant le marque "david by michelangelo", n'est ni affiliée, ni approuvée par les ayants droit de licence et doit être utilisée sous les restrictions d'utilisation éditoriales a>.
David´s Arm from Michael Angelo´s famous statue. Modelled and mapped in Maya. Lighting, mapping and rendering settings included for Maya. For non-maya users, an .OBJ format is included that can be imported in almost any 3D package. Can be textured with a human skin texture easily just replacing the .JPG files included. Textures are on a separate .RAR file downloadable for free when purchasing the model. In the wireframe picture, the Vertices are a little strange, thats for texturing and rigging purposes but you can change them easily without loosing any quallity. Animation is included for Maya as well as rigging. The .OBJ format is exported with texture mappings, theorically for you just to apply the included texture and use it. I tested this on Cinema 4D and 3D studio and worked but I cant assure you what happens in other softwares. The whole david Statue is not included, the pictures with the statue are just for reference, but the arm in those pictures is the actual model. If you want to wach a video preview of this model being used, click below on 'Preview Davids Arm' to open a flash link to watch the video. If the video does not start running inmediately, please be patient if you have a slow conection, its a large video. Thanks a lot.