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Zombie Big Monster modèle 3D

3ds Max 2017  |  Other Art Render
3ds Max 2013  |  Default Scanline 2013
Other textures
Other marmoset
Other info
FBX 2013
Autres fichiers
3D Modèle Caractéristiques
20,110 Des polygones
20,051 Sommets
Polygonal Géométrie
Les textures
UV mappé
Mixed UV non emballés
ID du produit: 1077964
32 Produits
Depuis 2014

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Qualitative 3d model of Zombie Tank that can be used in Animation/Films/Games.

Package contains:

1.   3dsmax -----------------------------------------------------

- Rigged&Skinned Chracter in 3dsmax

- Rig done with biped

- 3dsmax2017 scene with Art render Setup with PBR textures

- 3dsmax 2013 scene with character rigged with default shaders and 3 additional LODS ( usefull for Games)

-Ground Island the character stand on, only for presentation reasons and is separate object that can be removed if you don't need it.

- LOD (Level of detail meshes)
LOD0(original) -- 20110 polys
LOD1 -- 12409 polys
LOD2 -- 6894 polys
LOD3 -- 2944 polys

2. Unity Package------------------------------------------

Characters Rig is calibrated to work as Humanoid Rig within Unity Engine.

4K Textures are calibrated to work with Unity PBR shader

Package contains:
- Character with bones in FBX format
- HDR Skybox with 2 HDR textures
- Unity scene with Character (screenshots)
- 1 Unity Material with applied PBR Textures
- 3dsmax Scene with character and biped (with Unity setup)

3.   PBR Marmoset (package)------------------------------------------

- PBR textures in high detail:
Character 4096x4096px in TGA format
Ground Island 4096x4096px in TGA format

- Texture Types:
Subdermal for SSS

Info: If you use specular/gloss workflow you can easily convert the textures to specular and glossiness
in photoshop using the guideline in the package( see pbr_conversion info file)

4.   FBX -----------------------------------------------------------------------

Character with bones and skinning in 2013 FBX format
with LODS included

If you like you can click on my name to see all my characters.

Have fun..
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