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Corps masculin réaliste modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
FORMATS
ORIGINAIRE DE
Maya 2012  |  mental ray
3ds Max 2013  |  Default Scanline
ZBrush 4R4
ZBrush 4R7
OBJ
Other textures
Autres fichiers
male_body_post_effect.rar
male_body_images.rar
male_body_info.pdf
Aperçus
3D Modèle Caractéristiques
14,834 Des polygones
14,861 Sommets
Polygonal Quads only Géométrie
Les textures
Matériaux
UV mappé
non-overlapping UV non emballés
ID du produit: 703491
36 Produits
Depuis 2010
11

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================================ REALISTIC MALE BODY ================================

This is a high quality realistic male body character. The male body comes with high detailed textures (8192 x 8192).
The character has anatomically correct athletic body and has very detailed topology. The base character was made in Maya, sculpted in ZBrush, textured in Mudbox and Photoshop, final images rendered in ZBrush and added some post effect in Photoshop.

The character was modeled in real-world scale with ideal proportions. Height of character is 180 cm, the eye size is approximately 2,5 cm. The head is not symmetrical.

From this topology you can easily to make more different kind of body.
You can use it also to bake normal map for low polygon characters.
You can modeling easily for this body any clothes.
You can use every body parts separately for other characters.

In ZBrush all levels of subdivision histories are kept, ranging from lowest subdivision at 14,834 polygons to highest at 3,797,504 polygons. A MatCap material used in the preview images and it is included too.
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Features:

- the mesh contains only quads
- clean geometry
- edge loops based topology
- anatomically correct model
- high quality and detailed polygonal model
- smoothable polygonal model
- professional quality UV map
- professional quality high resolution textures
- suitable proportions
- golden ratio for the ideal proportions
- capture the personality
- high detailed eye, (cornea, iris, pupil) bring life to the model
- wet part for eye
- the topology is appropriate for rigging and animation
- real-world scale
- system unit: cm (Max, Maya)
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Polygons:

body: 29 668 (triangles)
two eyeballs: 5 344 (triangles)
two wet parts for eyes: 392 (triangles)
teeth + tongue: 10 836 (triangles)
underwear: 1 862 (triangles)
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Textures:

The male body has two kind of version:
- one uv set for full body (for far view)
- two uv sets for head + body (for close-up view)

The body has only color maps.
The body has displacement maps too but the model has not render scenes.

Version 1:
- male_body_color.tga (8192 x 8192)
- male_body_normal (8192 x 8192)
- male_body_displacement.psd (8192 x 8192)

Version 2: (for extreme details)
- head_color.tga (8192 x 8192)
- body_color.tga (8192 x 8192)
- head_normal.tga (8192 x 8192)
- body_normal.tga (8192 x 8192)
- head_displacement.psd (8192 x 8192)
- body_displacement.psd (8192 x 8192)

- eye_color.tga (2048 x 2048)
- eye_color_reflection.jpg (2048 x 2048) ( painted reflection for ZBrush)

For best result use normal maps with smooth (subdivison level 2).
Normal maps optimized for Maya viewport, in Max need flip the green channel.
All color textures have JPG version for ZBrush.
The teeth does not have any texture.
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Available more file formats:

- 3ds Max 2013
- Maya 2012
- ZBrush 4R4
- ZBrush 4R7 (T-pose version)
- OBJ

Every model has been checked with the appropriate software.

Enjoy!

----------------------------------------------------- Andor Kollar ----------------------------------------------------
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