|| REALISTIC FEMALE - RIGGED || This is an advanced 3d model of a young attractive woman character, very well detailed, rigged and capable to be animated. The featured images do not have editing, all images that you see are raw renders and absolutely impressive. The proportions and the anatomy were absolutely taken care of, not exaggerating in their attributes and without falling into pretentiousness. It should also be mentioned that she does not have genitals as can be seen in the images of the presentation.
|| FEATURES || - Clean geometry - All named and well organized - Anatomically correct and aesthetic model - Edge loops based topology - Professional quality UV map - Quality high resolution textures - Advance custom rigged (no pluggin needed) - Switch FK/IK Controls - Drivers, shapekeys, actions constranis and texture masking for better deformation - Optional script for enable rig UI (easy installation manual included) - DEF, TGT, MCH and CTRL/TweakCRTL bones are separated in layers - All the DEF bones are parented to the root bone and unparented each others - Hair Physic with riggid bodies and constrains - Includes body collider, for physics simulation - High detailed and very realistic eyes - Two selectable types of eyelashes, Lowpoly/Highpoly - Realistic mouth modeled in one single piece (gums, tongue, throat) - Realistic SSS shaders (Random Walk) - Real-world scale, the size of the models is 1.77m(5'10'). - Suitable proportions - System unit: meters - No genitals
|| MODELING || This is a low poly model, using 99.9% Quad (Tris was used only in the extremely necessary cases without obstructing the polygonal flow). For more photorealism the model employs a displacement map and is recommended rendered with subdivision set in 3. The images in Wireframe have no subdivision applied. The hair was modeled with hair-cards (flat strips of polygons per strand of hair) added with a technique that I developed to give it good volume. Very few resources are necessary for rendering, also is very very fast compared to the typical use of particles, this makes it easily exportable to other platforms, including video game engines. Modifiers have not been applied.
Polygonal count includen Hair, Cloth, Mouth, Eyes and body (all without subdivision):
|| RIGGING || The rigging is custom like a tailored suit made. In order to facilitate its handling, adjustable Rig Properties were also added, such as HEAD-FOLLOW, EYE-FOLLOW, ARM-FOLLOW an more. Organized and with a correct structure, everything in mind so that you can export the animations you create in different formats without having unexpected behaviors.
|| ADDITIONAL DATA || The project was created in Blender 2.83 LTS (Long Term Support).