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Ram Skull modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
FORMATS
ORIGINAIRE DE
3ds Max 2016  |  Corona 7
3ds Max 2016  |  Default Scanline
FBX 2016
OBJ
Other
USDz
glTF
PBR textures, 4K, PNG
3D Modèle Caractéristiques
10,227 Des polygones
10,022 Sommets
Subdivision Géométrie
Les textures
Matériaux
UV mappé
non-overlapping UV non emballés
ID du produit: 1125380
208 Produits
Depuis 2007

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Photorealistic bighorn ram skull 3D model.

MODEL

    Model dimensions: LWH 50,6 x 32,7 x 19,1 cm (19.9 x 12.9 x 7.5 in).
    Objects count - single polygonal object, no groups.
    Model is not made for subdivision, although it can be subdivided if needed.
    Model is made mostly of quads and few triangles. No n-gons were used.
    Polycount:
    Polys - 10 227
    Tris - 20 048
    Verts - 10 022

MATERIALS

    Materials are prepared for Corona and Mamroset Toolbag renderers.
    Scanline and FBX has only basic materials and will NOT render the same as in preview images.
    OBJ file has no materials, but has UVW coordinates intact.

TEXTURES

    PBR compliant - YES
    Format - PNG
    Count - 8
    Map types - Base colour, Roughness, Normal, AO, Height, Cavity, Thickness, SSS.
    Bit depth - 16 bits for Height, 8 bits for the rest
    Resolution - 4096 x 4096 px
    Textures are collected into one archive and are delivered in separate file.

SCENE

    Model is scaled to accurate real world dimensions.
    Objects, materials and textures has meaningful and matching names.
    Transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
    All texture paths are set to relative.

FILE FORMATS

    3ds Max - Corona
    3ds Max - Scanline
    FBX
    OBJ
    TBSCENE (Marmoset Toolbag 4)
    GLTF
    USDZ

GENERAL

    Modeled in 3ds max.
    Preview images are rendered with Corona renderer (white background) and Marmoset Toolbag (darker background and Marmoset logo).
    Images are straight from rendering app. No post processing were applied.
    Please note that all previews are rendered with displacement (height map). If your app does not support displacement, the model may look less detailed.
    Render scene is included with Marmoset Toolbag format.
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