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Modèle 3D Paco Rabanne Olympea Parfum modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
FORMATS
ORIGINAIRE DE
3ds Max 2013  |  Corona 1.6
3ds Max 2013  |  Default Scanline
3ds Max 2013  |  V-Ray 3.4
OBJ
FBX 2013
Olympea Textures.zip
3D Modèle Caractéristiques
8,753 Des polygones
8,869 Sommets
Subdivision Géométrie
Les textures
Matériaux
UV mappé
Mixed UV non emballés
ID du produit: 1206240
204 Produits
Depuis 2007

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Paco Rabanne Olympea intense for women..

***MODEL***
Olympea perfume bottle model is made from 8 polygonal object. All objects are grouped in 2 groups for easy scene handling. Most objects are modelled as subdivisional and have turbosmooth modifier applied.
Model is made of quads and triangles. No N-gons were used. 99% of polygons, are quads.
Polycount:
Subdivision level - 0
Polys - 8 753
Verts - 8 869
Subdivision level - 1
Polys - 47 445
Verts - 25 577

***MATERIALS***
Materials are prepared for Corona, Vray and Scanline renderers.
Scanline scene has only basic materials and will NOT render the same as in preview images.
FBX file has greatly simplified materials and may require significant rework after import.
OBJ file has no materials, but still has UVW coordinates.

***TEXTURES***
Model has 1 high quality texture of 1024 x 512 resolution.
Textures are saved in losseless PNG format.
Textures are collected in one archive and are delivered in separate file.

***SCENE***
Model is scaled to proper real world dimensions. Scene units are in cm.
All objects, materials and textures are properly and uniquely named.
All modifiers except Turbosmooth are collapsed.
All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
All texture paths are set to relative.

***FILE FORMATS***
3ds Max - Corona
3ds Max - Scanline
3ds Max - Vray
FBX
OBJ - subdivided
OBJ - not subdivided

***GENERAL***
Modeled in 3ds max.
Preview images are rendered with Corona renderer.
Render scenes are not included.

***NOTES***
In order to maintain correct look of the model, it is important that your application would support rendering of refraction. Without refraction it might be very hard to recreate exact look as in preview images. Please keep this in mind, especially if you're intended to use the model in real time apps.
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