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Baril de TVA modulaire modèle 3D

Licence Libre de Droits
- Toutes les utilisations étendues
Licence Libre de Droits
- Toutes les utilisations étendues
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3D Modèle Caractéristiques
ID du produit:900179
Géométrie:Polygonal Quads only
Des polygones:37,775
Les textures:Yes
UV mappé:Yes
UV non emballés:Yes, non-overlapping
TurboSquid Membre depuis September 2013
Vend actuellement 68 des produits
Évaluation du produit
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la description
All preview renders were rendered in Modo 701 using default Modo renderer. Beauty and ambient occlusion renders were made at subdivision level 5 (if not stated otherwise in image comments), using vector displacement maps to displace subdivided geometry. Renders utilize custom shader and material setup.

Unsubdivided (subdivision level 0) geometry beauty renders use color, specular, normal maps.
Subdivided geometry beauty renders use color, specular, vector displacement maps.



Geometry provided includes 3 low poly meshes.
Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement maps. Meshes are modular and consist of smaller individual parts - various wooden planks and metal rings. Such configuration can be used to achieve realistic destruction effects in dynamic simulations*.

* Included geometry is in natural (not exploded or deformed) assembly.

Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.

Geometry centered on origin.
Polygonal quads only.
No poles with more than 5 edges.
Real world scale.

Units: centimeters
Displacement distance (useful in other software packages): 1.0 cm
UVs: linear




Textures are photorealistic 8192x8192 [32 bit per channel EXR] images, created from real object capture data.
Each of 3 meshes has its own uv map and textures:

Vat_bottom_and_rings       8192x8192
Vat_planks_even               8192x8192
Vat_planks_odd                8192x8192

Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.

Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.

In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended.

Textures included:

Vector displacement



Download scene files and textures. Due to its large size textures are in separate multiple archives.

For *.lxo - if downloaded textures are placed in the same folder with scene file - textures will load automatically with the scene.

For *.obj - load *.obj in your favourite 3d application and apply downloaded textures.


No third-party plug-ins used.
Scene created in Modo 701.


Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
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