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Motopark Academy # 51 Super Formula Saison 2019 modèle 3D

$89
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Licence Libre de Droits
- Utilisations éditoriales seulement
La propriété intellectuelle décrite dans ce modèle , incluant le marques "honda", "hitachi", "formula 1 racing" et "yokohama", n'est ni affiliée, ni approuvée par les ayants droit de licence et doit être utilisée sous les restrictions d'utilisation éditoriales .
Licence Libre de Droits
- Utilisations éditoriales seulement
La propriété intellectuelle décrite dans ce modèle , incluant le marques "honda", "hitachi", "formula 1 racing" et "yokohama", n'est ni affiliée, ni approuvée par les ayants droit de licence et doit être utilisée sous les restrictions d'utilisation éditoriales .
Formats inclus
Aug 3, 2019
CheckMate Pro Agréé
Certifié StemCell
3ds Max 2016 V-Ray 3.30.04
Cinema 4D R18 Advanced Render
Cinema 4D R18 Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018 Arnold 5.3.1.1
3ds Max 2015 mental ray
3ds Max 2015 V-Ray 3.2
Maya 2017 Arnold 5.3.1.1
Maya 2015 mental ray
Maya 2015 V-Ray 3.2
3D Studio
DXF 2010
FBX
OBJ
STL
FBX Metallic v
FBX Specular v
glTF 2.0

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3D Modèle Caractéristiques
ID du produit:1432376
Publié:
Géométrie:Polygonal Quads/Tris
Des polygones:23,757
Sommets:23,811
Les textures:Yes
Matériaux:Yes
Gréé:No
Animé:No
UV mappé:Yes
UV non emballés:Yes, non-overlapping
Artiste
TurboSquid Membre depuis July 2008
Vend actuellement 504 des produits
Réalisations:
Évaluation du produit
Non évalué
Les catégories

Mention légale: La propriété intellectuelle décrite dans ce modèle , incluant le marques "honda", "hitachi", "formula 1 racing" et "yokohama", n'est ni affiliée, ni endossée par les titulaires des droits d'origine.

la description
Low-poly subdivision-ready 3D model of Motopark Academy #51 Super Formula Season 2019 with PBR materials (Specular and Metallic workflows). The race car was fielded under No.51 by B-MAX Racing with Motopark and driven by Harrison Newey in the Super Formula Season 2019. The series utilizes Dallara SF19 chassis in the current season.

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 30 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 23,757 (no n-gons)
    Subdivision 1 polygons count: 189,104
    Subdivision 2 polygons count: 756,416
- Vertices count: 23,811
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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