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Sol pourrité carrelable modèle 3D

$7
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Licence Libre de Droits
- Toutes les utilisations étendues
Licence Libre de Droits
- Toutes les utilisations étendues
Formats inclus
FBX 2013
OBJ
Rotten_ground_textures.zip

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3D Modèle Caractéristiques
ID du produit:823226
Publié:
Géométrie:Polygonal
Des polygones:2,560
Sommets:2,690
Les textures:Yes
Matériaux:Yes
Gréé:No
Animé:No
UV mappé:Yes
UV non emballés:Mixed
Artiste
TurboSquid Membre depuis September 2013
Vend actuellement 68 des produits
Réalisations:
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la description
All preview renders were rendered in Modo 701 using default Modo renderer. Beauty and ambient occlusion renders were made at subdivision level 6 (if not stated otherwise in image comments), using vector displacement maps to displace subdivided geometry. Renders utilize custom shader and material setup.

Unsubdivided (subdivision level 0) geometry beauty renders use color, specular, normal maps.
Subdivided geometry beauty renders use color, specular, vector displacement maps.


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GEOMETRY

Geometry provided is 2 low poly meshes. First one uses 1 single tile of texture maps, second - 9 tiles with overlapping UVs to preview how several tiles join togeather.
Meshes are subdividable up to original sculpt level of 8 to accurately reveal all tiny details of displacement map.

Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.

Geometry centered on origin.
Real world scale.
Polygonal quads only.
No poles with more than 5 edges.

Units: centimeters
Displacement distance [useful in other software packages]: 10.0 cm
UVs: linear



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TEXTURES

Textures are tileable photorealistic 4096x4096 (32 bit per channel EXR) images, created from real object capture data.

Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.

Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.

In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended


Textures included:

Color
Specular
Normal
Displacement
Vector displacement


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INSTRUCTIONS

Download scene files and textures. Due to its large size textures are in separate archive.

For *.lxo and *.fbx - if downloaded textures are placed in the same folder with scene file - textures will load automatically with the scene.

For *.obj - load *.obj in your favourite 3d application and apply downloaded textures.


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No third-party plug-ins used.
Scene created in Modo 701.

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Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
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