Game-ready, PBR, UV-unwrapped, Textured Missiles and Bombs collection scene 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Each model is a game-ready low poly model, provided with holding edges, so you can further subdivide / smooth it.
Easily customizable models: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, 16-bit Textures for Unity 5 Standard Shader); jpg (PBR, UV-mapped textures for Cycles and V-Ray).
10 Objects (meshes), 10 PBR Materials (one materials and textures set for each object, Blender Cycles, 3D Studio MAX V-Ray and Unity 5 scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
Each model, material or texture provided in the package has a unique, meaningful name.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 10241024; PBR Textures made with Substance Painter 2.
IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!
IMPORTANT --- 3DS, FBX and OBJ files, just like the scene files, contain ALL of the models in a single file; that is: there is just 1 3DS file, 1 FBX file, and 1 OBJ file, with all of the models inside; each model is a different object in each file, though, so you can easily select and transform it.