- the scene is prepared for V-Ray - the scene uses Linear Workflow - the preview images are render outputs
>>> Geometry
- the scale is now 100x100m - the stones define the actual scale - scale them down and the scene will appear bigger. - you can easily create the look of a 1x1 mile area - the stack of the model is collapsed - the model is high res and ready for close ups - all objects are named and organized with layers - the mesh was highly tessellated and then optimized for its jagged edges.
>>> Materials
- the scene uses V-Ray materials - all maps are in the 3ds Max zip file - the geometry uses a 8k diffuse map and normal map for bump and an additional procedural noise for bump.
>>> Light setup
- the studio light setup is included - the scene is set up for LWF