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Chevrolet Silverado 2016 (intérieur bas) modèle 3D

GM License
- Produit sous licence officielle

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

Formats inclus
Dec 17, 2015
CheckMate Lite Agréé
3ds Max 2010 V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Maya 2011 Maya Software
3D Studio
FBX
OBJ

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3D Modèle Caractéristiques
ID du produit:984942
Publié:
Géométrie:Polygonal Quads/Tris
Des polygones:130,205
Sommets:141,868
Les textures:Yes
Matériaux:Yes
Gréé:No
Animé:No
UV mappé:Yes
UV non emballés:Mixed
Artiste
TurboSquid Membre depuis October 2005
Vend actuellement 355 des produits
Réalisations:
Évaluation du produit
2 Notes soumises
la description
High detailed 3D model of 2016 Chevrolet Silverado 2500 HD with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which vary in resolution from 2048x2048px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 130,205 faces and 141,868 vertices
       MeshSmooth level 1: 519,528 faces and 543,830 vertices
       MeshSmooth level 2: 2,078,112 faces and 2,126,400 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 130,205 faces and 141,868 vertices
       medium: 519,528 faces and 543,830 vertices
       high: 2,078,112 faces and 2,126,400 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 130,157 faces and 141,743 vertices
       medium: 519,432 faces and 543,594 vertices
       high: 2,077,947 faces and 2,125,838 vertices

   - .3ds format (3 files included):
       low: 259,118 faces and 209,601 vertices
       medium: 1,039,056 faces and 673,861 vertices
       high: 4,156,224 faces and 2,418,316 vertices
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