Colt 1911 Government, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2.6, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.
The renders and wireframes were done in Marmoset Toolbag 3. ( Infact the topology is automatic triangulated by marmoset, as would happen in a game engine).
Low Poly Model:
-All the main objects are separately and named correctly for an easy usage. -This weapon is designed to be modular and ready for animation. -Parts such as the slide and magazine are ready to be rigged and animated. -Includes: .obj, .max, .fbx, .3ds files -.obj ,.fbx and .3ds versions exported from 3ds Max 2017 -Includes Marmoset Toolbag 3 scene. -Is included a 45.ACP bullet in the .fbx, .obj, .max files. -An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned. Ready to be used in your game. -Textures for Unity 5 have been exported and can be downloaded.
-Barrel -Barrel Small -Body -Body Screw -Ejection Port -Slider Front -Front Sight -Left Grip -Right Grip -Hammer -Magazine -Magazine Botton -Safety Switch -Body Part (1) -Body Part 82) -Side Screws -Rear Sight -Slider -
|| Geometry ||
9.975 Total Polys 5.991 Total Verts 11.389 Total Tris
Model unwrapped manually to make most efficient use of the UV space. Model scaled to approximate real world size. All materials and objects named appropriately Tested in Marmoset Toolbag 3 (see renders) No special plug-ins needed to use this product.
|| Textures ||
2 4K Texture sets:
- 1 for the bullet (Base color,metallic, roughness, normal) - 1 for the rifle (Base color, metallic, roughness,normal, ambient occlusion)