These models are ready to render EXACTLY as you see above. All the image previews have been taken from the animations included.
These models have been modeled with a clean topology based on quads and loops. Eyeballs, teeth, tongue and gum are included and modeled separately
------------- The models are provided with the following high resolution textures (main color map is .TGA):
color (4096x4096) bump (4096x4096) specular (4096x4096)
These assets come fully rigged and animated. Tree animation sets have been included in frames 1-261 and are defined below:
1)cat chase (1-210) 2)cat walk (212-232) 3)cat run (254-261) cat bind pose frame 211 -------------
.mb (maya 2011 binary) .ma (maya 2011 ascii)
The Maya 2011 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings. The Maya 2011 formats are set with the '3' hotkey for the geometry approximation preview and render.
*********************** SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out. The actual rendering time is about 6 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single pentium quadcore with 8 gigs ram) --7 different hair systems for a total of 310k hair primitives. The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).
These models are rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations. Tree animation sets have been included in frames 1-261 and are defined below:
1)cat chase (1-210) 2)cat walk (212-232) 3)cat run (254-261) cat bind pose frame 211 ----------------- NO POSTWORK ON THESE RENDERS (MENTAL RAY)