- Utilisations éditoriales autoriséesLes utilisations étendues peuvent nécessiter des autorisations
La propriété intellectuelle décrite dans ce modèle , incluant le marque "yamaha", n'est ni affiliée, ni endossée par les titulaires des droits d'origine. Les utilisations éditoriales de ce produit sont autorisées, mais d'autres utilisations (telles que celles utilisées dans les jeux informatiques) peuvent nécessiter une autorisation légale des propriétaires tiers de la propriété intellectuelle. En savoir plus .
Mention légale: La propriété intellectuelle décrite dans ce modèle , incluant le marque "yamaha", n'est ni affiliée, ni endossée par les titulaires des droits d'origine.
This model has under 23,000 polygons, so it's as lightweight as it can be without sacrificing details. Enough detail to be your character's getaway vehicle, but lightweight enough to park outside your latest architectural presentation. The Textures of this model are contained in 3 unified UV Maps. One for Color, one for Reflection and finally, one for Transparency. This makes editing the paintjob very easy and it will also keep your file neat. No one likes the idea of 50 different textures for a simple vehicle...
The Paintjob and decals also have thier own layers in the Accompanying Photoshop Files, so you can easily adjust the colour and graphics.
Both the Jpeg and PSD formats are supplied in 2048 X 2048 pixel maps. You can easily reduce the size of these maps if this resolution is too heavy for you, but this size texture is quite generous while not being too heavy.
All the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to apply it yourself in your 3D program, but this is as simple as creating a new material and loading the 3 textures into thier respective material channels)
Technical Note: This model was designed with a 'Phong Smoothing' angle of 80° (also referred to as 'Normal Smoothing' or 'Normal Softness') so this would be your optimal setting in your 3D Software. Also, if 80° is too smooth, try 60° instead.