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Ours (2) (Marron) (Animé) (Fourrure) modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
Nov 18, 2016
CheckMate Lite Agréé
FORMATS
ORIGINAIRE DE
Maya 2015  |  mental ray
Aperçus
3D Modèle Caractéristiques
12,634 Des polygones
12,857 Sommets
Polygonal Quads only Géométrie
Les textures
Matériaux
UV mappé
non-overlapping UV non emballés
Gréé
Animé
ID du produit: 1022259
436 Produits
Depuis 2005
317
54

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High Detailed Photorealistic Bear;FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.



This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum, teeth and tongue are modeled separately.


The model is provided in both the default rigging pose and signature/preview pose, in separate maya files


--------------------

--6 High resolution textures (main color map is .tga):


-color.tga (8192x8192)

-specular.jpg (8192x8192)

-displacement.exr (32bit) (8192x8192)

-normalMap.jpg (8192x8192)

-furDensity (2048x2048)

-furClumps (2048x2048)

-----------------------

Formats included:

.mb (maya 2015 binary)
.ma (maya 2015 ascii)


Mesh resolutions- Polycount (quads):


main bear mesh: 7898

eyeballs/corneas: 224
gum: 1194
teeth: 3114
tongue:204

background plane: 1



***********************

SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2015 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 9 minutes for a 1480x800 frame/ without DoF)
--5 different hair systems for a total of about 2.5 mil. hairs.
The Shave and Haircut Fur is included in each MAYA format (2015 ma/mb).
The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (FBX and maya.ma) so you can use them as guides if you' re using a different Fur/Hair plugin.


* The actual files have been created with Shave and a haircut 9.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.


RIG & ANIMATION NOTES:


This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.
The 'roar' morph is included and attached via blendshape to the head control.

4 fully editable animation sets have been included in maya files 2015 (referenced to the main rig) to make them easier to use and edit:

-walkRef (38 frames - loopable)
-runRef (40 frames - loopable)
-walkAggressiveRef (76 frames- loopable)
-standUpRef (200 frames)



OTHER NOTES:

-The model is provided in the standard rigging pose.
-The signature preview pose is also included in separate maya files.

***********************

NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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