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Cerf de cerf rouge (3) (FUR) (RIGGED) modèle 3D

$299
ou
Licence Libre de Droits
- Toutes les utilisations étendues
Formats inclus
3ds Max 2015 V-Ray 3.2
FBX 2015
OBJ 2015

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3D Modèle Caractéristiques
ID du produit:1006250
Publié:
Géométrie:Polygonal
Des polygones:12,576
Sommets:12,830
Les textures:Yes
Matériaux:Yes
Gréé:Yes
Animé:No
UV mappé:Yes
UV non emballés:Mixed
Artiste
TurboSquid Membre depuis December 2009
Vend actuellement 612 des produits
Réalisations:
Évaluation du produit
Non évalué
la description
High Detailed Photorealistic Red Deer Stag(3)(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, rigged in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 160 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For this render the hair count is 530 000 hairs.
There is 5 hair and fur nodes.

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Red_deer_stag_(3)_FUR_RIGGED_max.zip contains 2 .max files:

01.Red_deer_stag_(3)_FUR_RIGGED.max- the model rigged in skin pose
Vray renderer 3.2 setup and materials.

02.Red_deer_spline_curves.max - - 'hair and fur spline curves' created by the hair and fur modifier
There is 5 spline curves sets.

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High resolution textures:

red_deer_bump_map.jpg.jpgg (2048x2048)
red_deer_color_map.jpg (2048x2048)
red_deer_reflection_map.jpg (2048x2048)
red_deer_FUR_color_map.jpg (2048x2048)
red_deer_eye.jpg(900x900)
red_deer_horns_color.jpg (1024x1024)
red_deer_horns_bump.jpg(1024x1024)
red_deer_teeth_base_bump.jpg (2048x2048)
red_deer_teeth_base_color.jpg (2048x2048)
red_deer_teeth_bump.jpg (2048x2048)
red_deer_teeth_color.jpg (2048x2048)
red_deer_tongue.jpg (1024x1024)

Hair and Fur black/white maps

4 maps - (2048x2048)

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Vertices :12830
Polygons :12576

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 morph targets : 1 for the neck and 1 for the 'open - close' eyes.The morph targets are included in the max file.

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin(HairFarm or Ornatrix).
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