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Soldat uniforme du désert avec équipement modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
Oct 9, 2019
CheckMate Pro Agréé
Certifié StemCell
FORMATS
ORIGINAIRE DE
3ds Max 2014  |  V-Ray 3.4
3ds Max 2014  |  Corona 3
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
FBX
FBX Metallic v
FBX Specular v
OBJ
glTF 2.0
Textures_Skin_16K
Textures_Metallic_WorkFlow
Textures_Specular_WorkFlow
3D Modèle Caractéristiques
509,029 Des polygones
509,794 Sommets
Polygonal Quads/Tris Géométrie
Les textures
Matériaux
UV mappé
non-overlapping UV non emballés
ID du produit: 1450945
2323 Produits
Depuis 2017
1822
1704

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Realistic 3d model Soldier Uniform Desert With Equipment
_______________________________________________

GENERAL:

- PBR Materials
- Ready to RENDER
- Includes HDRI map and lighting
- Originally created in 3ds Max 2014 V-Ray 3.40
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Scene objects are organized by groups
- Doesn't have third-party renderer or plug-ins
- Doesn't have missing DLL
- Doesn't have default names
- Geometry layer - Soldier_Uniform_Desert_With_Equipment
_______________________________________________

GEOMETRY:

Subdivision level 0:
- Polys: 509029
- Verts: 509794
_______________________________________________

FORMATS:

- Max 2014 - V-Ray 3.4
- Max 2015 - V-Ray 3.2
- Max 2015 - Mental Ray
- Max 2018 - Arnold 5.3.1.1
- Max 2014 - Corona 3.0
- Maya 2015 - V-Ray 3.2
- Maya 2015 - Mental Ray
- Maya 2017 - Arnold 5.3.1.1
- Unreal 4.10
- Unity 5.4
- Cinema 4D R18 - Advanced Render
- Cinema 4D R18 - Arnold 5.3.1.1
- FBX Corona Materials Specular Workflow
- FBX Vray Materials Specular Workflow
- FBX Vray Materials Metallic Workflow
- OBJ
- glTF 2.0
_______________________________________________

MATERIALS & TEXTURES:

- PBR materials (Real Time Engines)
- Textures Formats: PNG
- High-resolution textures number:

- Specular WorkFlow - 157
- Metallic WorkFlow - 182

- 2048x2048
- 4096x4096
- 8192x8192
- 16384x16384

- HDRI Map - 1
- LUT for Corona Render- Kim_Amland_Photographic_01
_______________________________________________

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