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2020 Oshkosh JLTV modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
FORMATS
ORIGINAIRE DE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3ds Max 2015  |  Default Scanline
3D Studio
OBJ
FBX
3D Modèle Caractéristiques
1,009,193 Des polygones
1,092,959 Sommets
Polygonal Quads/Tris Géométrie
Les textures
Matériaux
UV mappé
Mixed UV non emballés
ID du produit: 1687854
513 Produits
Depuis 2005
307
129

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Photorealistic, high-quality and accurate 3D model of 2020 Oshkosh JLTV with high detailed interior and medium detailed suspension.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in realtime applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download and hit 'Render'!

Main features:
- Originally created with 3ds Max 2015
- Two MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for MAX, MB and C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 21
- Doors can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 14 textures, which vary in resolution from 256x256px to 4096x4096px
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads
- FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc.
- MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 1,009,193 faces and 1,092,959 vertices
TurboSmooth iteration 1: 4,026,050 faces and 4,199,710 vertices
TurboSmooth iteration 2: 16,104,200 faces and 16,446,926 vertices

MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 1,009,193 faces and 1,092,959 vertices
Subdiv iteration 1: 4,026,050 faces and 4,199,710 vertices
Subdiv iteration 2: 16,104,200 faces and 16,446,926 vertices

C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 1,009,185 faces and 1,092,926 vertices
Subdiv iteration 1: 4,026,050 faces and 4,199,710 vertices
Subdiv iteration 2: 16,104,200 faces and 16,446,926 vertices

FBX and .OBJ formats (3 files included for each format):
low: 1,009,193 faces and 1,092,959 vertices
medium: 4,026,050 faces and 4,199,710 vertices
high: 16,104,200 faces and 16,446,926 vertices

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- Utilisations éditoriales uniquement