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Carafe à vin avec bouchon modèle 3D

$9
ou
Licence Libre de Droits
- Toutes les utilisations étendues
Formats inclus
Blender 2.77 Cycles Render
3ds Max 2012 V-Ray 2.30.02
FBX
OBJ
Other

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3D Modèle Caractéristiques
ID du produit:1207700
Publié:
Géométrie:Polygonal Quads only
Des polygones:21,632
Sommets:10,822
Les textures:Yes
Matériaux:Yes
Gréé:No
Animé:No
UV mappé:Yes
UV non emballés:Yes, non-overlapping
Artiste
TurboSquid Membre depuis August 2014
Vend actuellement 1156 des produits
Réalisations:
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la description
A glass Wine Decanter 3D Model, high resolution version, with red wine mesh inside and Stopper (as a separate object). 3 objects (wine decanter glass, stopper, red wine), each one with its own non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

HR --- HIGH RESOLUTION VERSION - This is an High Resolution (or: High Quality) Asset; quads only, no poles, modeled details. This one is meant to be used in archviz or product shot renderings (you can use it even to produce stock images and illustrations to be sold on stock image websites, as I do); if you are looking for the Game Ready version (for game engines, ar, vr, real-time apps, long-shot renderings, ...), search for the same asset with the GR (Game-Ready) suffix in the name, in my portfolio.

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND and MAX (VRAY) archives, along with scene files.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2013 (V-Ray 3.60), then exported to other formats.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray 3.60 for 3DS MAX 2013 (native file format); in particular, you can find 13+ promo images in this description:
* nr. 1 rendered in Cycles
* nr. 2 rendered in V-Ray 3.60;
* nr. 3-4-5-6-7 rendered in Cycles;
* nr. 8-9 are wireframe images;
* nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;
* nr. 12 is a screenshot with rendering in 3D Studio MAX 2013 + V-Ray 3.60;
* other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: 3D Studio MAX 2013 (V-Ray 3.60 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non overlapping UV layout map; PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray 3.60 (3DS MAX 2013)).

3 Objects (meshes), 3 PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity)

UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2.

Polygonal, QUADS ONLY, NO POLES; 10822 vertices, 10816 quad faces (21632 tris).

Real world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

PBR Multi-Engine Textures Pack included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines!
* Adobe Dimension (diffuse, reflect, reflection glossiness, normal, metallic, opacity)
* Amazon Lumberjard (diffuse + opacity, specular, ddna (normal + glossiness))
* Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal)
* PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height)
* PBR Spec Gloss workflow (diffuse + opacity, specular,
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