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Abeille à miel (2) (ANIMÉE) (FOURRURE) modèle 3D

$499
ou
Licence Libre de Droits
- Toutes les utilisations étendues
Formats inclus
Jan 9, 2019
CheckMate Pro Agréé
Maya 2018 Arnold

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3D Modèle Caractéristiques
ID du produit:1342549
Publié:
Géométrie:Polygonal Quads only
Des polygones:10,630
Sommets:11,045
Les textures:Yes
Matériaux:Yes
Gréé:Yes
Animé:Yes
UV mappé:Yes
UV non emballés:Yes, non-overlapping
Artiste
TurboSquid Membre depuis September 2005
Vend actuellement 409 des produits
Réalisations:
Évaluation du produit
Non évalué
la description
High Detailed Photorealistic Honeybee; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
The model is provided in the default RIG pose (rigged) and the signature/preview pose, in a separate maya file.
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7 High resolution textures (main color textures are .TGA)
color: 8196x8196
specular : 8196x8196
bump: 4096x4096
wing_trans: 4096x4096
wing_specular: 4096x4096
fur color 2048x2048
HRD.hdr 3200x1600
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Measurement units: centimeters
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Formats included:
-Maya 2018-
HoneyBeeRigMaya2018Shave96v11.ma - default RIG (maya 2018 ascii)
HoneyBeeSignatureMaya2018Shave96v11.ma- signature/preview pose - NOT rigged - (maya 2018 ascii)
FlyAroundRefMaya2018.ma - animation file (maya 2018 ascii)
FlyRefMaya2018.ma- run - animation file (maya 2018 ascii)
FlyToCamRefMaya2018.ma- animation file (maya 2018 ascii)
hairCurvesExportedMaya2018.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
-Fbx-
hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
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Polycount (quads):
main mesh: 10630
background plane: 1
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RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
Control objects can be easily manipulated through the transform tools to achieve desired animations.
3 animation sets have been included in a separate maya file (referenced to the main rig) to make them easier to use:
-fly (loop)- 48 frames
-fly around (loop)- 48 frames
-fly to camera- 150 frames
The 'fly to camera' animation is driven by an Animation Layer Rig.
You can setup the side to side fly distance, rotations, feet delay... and those parameters can be animated too!
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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 2 minutes for a 1480x800 frame)
--9 different hair systems for a total of about 100k hair prims.
Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
----------------------
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-MtoA 3.1.0.1
-Arnold core 5.2.0.1
OTHER NOTES:
-The model is provided in the standard RIG pose.
-The signature preview pose is also included in a separate maya file.
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NO POSTWORK ON THESE RENDERS (ARNOLD)
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