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Guépard (truqué, fourrure) modèle 3D

$249
ou
Licence Libre de Droits
- Toutes les utilisations étendues
Formats inclus
Feb 8, 2019
CheckMate Pro Agréé
Maya 2018 Arnold 5.0
FBX 2018
OBJ 2018

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3D Modèle Caractéristiques
ID du produit:1374289
Publié:
Géométrie:Polygonal Quads only
Des polygones:47,905
Sommets:48,568
Les textures:Yes
Matériaux:Yes
Gréé:Yes
Animé:No
UV mappé:Yes
UV non emballés:Yes, non-overlapping
Artiste
TurboSquid Membre depuis October 2016
Vend actuellement 11 des produits
Réalisations:
Évaluation du produit
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la description
Cheetah (Rigged, Fur)
Highly detailed, model intended for Arnold render
Cheetah fur created using Xgen fur, so model doesn't need any plug-ins.

Maya 2018 Arnold & xgen fur (default, Plugin not required)

Fur made in Maya x-gen
(maya2018 default - interactive groom)
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Rhinoceros Model object : Actual size object

Height from shoulder to paw : 0.85M
Length from head to tail : 2.1M
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Cheetah(Rigged, FUR) : include files

Cheetah(Rigged, FUR)_MAYA_MB_mb(maya2018)
Cheetah(Rigged, FUR)_MAYA_MA_ma(maya2018)
Cheetah(Rigged, FUR)_FBX_Sub0.FBX
Cheetah(Rigged, FUR)_FBX_Sub1.FBX
Cheetah(Rigged, FUR)_OBJ_Sub0.OBJ
Cheetah(Rigged, FUR)_OBJ_Sub1.OBJ

Cheetah_Skin_texture (8192x8192) .PNG
Cheetah_Skin_bump (8192x8192) .PNG
Cheetah_Skin_Spec (8192x8192) .PNG
Cheetah_Teech_texture(8192x8192) .PNG
Cheetah_Tongue_texture(4096x4096) .PNG
Cheetah_Tongue_normal(4096x4096) .PNG
Cheetah_Sharp_texture (2048x2048) .PNG
Cheetah_Eye_texture (2048x2048) .PNG
Cheetah_Hdri_hdr
------------------------------------------------------------

Rendering was done using HDRI maps.
For best results, you can use a different map
-------------------------------------------------------------

Cheetah(Rigged, Fur(Xgen)) model has:

8192x8192 textures:(PNG)
(Cheetah_Skin_texture , Cheetah_Skin_bump,
Cheetah_Skin_Spec , Cheetah_Teech_texture)

4096x4096 textures:(PNG)
(Cheetah_Tongue_texture,Cheetah_Tongue_normal)

2048x2048 Texture :(PNG)
(Cheetah_Sharp_texture, Cheetah_Eye_texture )
-------------------------------------------------------------

Rig description:

This model's rigging is using NURBS primative control and simple ikHandles to help achieve animations.

You can easily manipulate the control object to get the animation you want
---------------------------------------------------------------------

Main_Ctrl - controls whole model position and rotation

Hip_Ctrl - controls body position and rotation

Spine_Ctrl01~04 -controls body rotation
Shoulder_Ctrl - controls shoulder position and rotation
Spine_Ctrl05~07 - controls neck rotation

Head_Ctrl - controls head rotation and position

Jaw_Ctrl 01~02 - controls jaw opening and rotation

tongue_Ctrl 01~05 - controls tongue rotation

L_eye_Ctrl - control left eye rotation
R_eye_Ctrl - control right eye rotation

L_ear_Ctrl - control left ear rotation
R_ear_Ctrl - control right ear rotation

R_Knee_Ctrl- controls R_Knee position
L_Knee_Ctrl- controls L_Knee position

R_Ankle_Ctrl- controls R_Ankle position
L_Ankle_Ctrl- controls L_Ankle position

R_Paw_Ctrl- controls R_Paw position and rotation
L_Paw_Ctrl- controls L_Paw position and rotation

R_Finger_Ctrl- controls R_Finger position
L_Finger_Ctrl- controls L_Finger position

Tail_Ctrl 01~10 - controls tail rotation
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Thanks for reading
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