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Lion (4) (FOURRURE) (ANIMÉ) modèle 3D

Oct 18, 2019
CheckMate Pro Agréé
FORMATS
ORIGINAIRE DE
Maya 2018  |  Arnold
Aperçus
3D Modèle Caractéristiques
40,874 Des polygones
41,129 Sommets
Polygonal Quads only Géométrie
Les textures
Matériaux
UV mappé
non-overlapping UV non emballés
Gréé
Animé
ID du produit: 1458455
426 Produits
Depuis 2005

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High Detailed Photorealistic Lion; FULLY RIGGED and ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and only quads. It is FULLY RIGGED and ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
eyes, corneas, gum, teeth, tongue and claws are modeled separately.

12 High resolution textures:
-color.bmp (81928192) -bump.jpg (81928192) -specular.jpg (81928192) -displacement.exr(32bit) (81928192)
-eyeColor.bmp (20482048) -eyeSpecular.jpg (20482048) -eyeBump.jpg (20482048) -furHeadClumps.jpg (20482048) furManeClumps.jpg (20482048)-furDensity.jpg (81928192)
-furBodyClumps.jpg (20482048) -furDynamics.jpg (20482048) -ibl.jpg bkg.jpg

Measurement units: centimeters

Formats included:
-Maya 2018-
LionRIG_Maya2018_Shave96v16.ma6.ma default -rigging pose (maya 2018 ascii)
LionSignaturePose.ma - Signature pose
walkAnim.ma- walk cycle + grin referenced to the main rig (maya 2018 ascii)
hairCurvesExportedMaya2018.ma hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)

-Fbx-
hairCurvesExported.fbx hair curves (nurbs) converted from shave and a haircut hair primitives.

Mesh resolutions:

Polycount (quads):
lion main: 30450
eyeballs/corneas: 288
gum-teeth: 6144
tongue: 572
claws: 3420
background plane: 1
***********************
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram about 6 minutes for an HD frame)
11 different hair systems for a total of about 3 millions hairs.
Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
***********************
RIG NOTE:

The rig is completely flexible and has smart Ctrls, for good deformations.
The blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl): eye blink/roar
Below are some features of the rig.
-Right Click Menu
-Mirror pose for selected Ctrl
-Space Switching
-IKFK Controller
-Auto Clavicle
-Global Scale
-Stretch Arm/Leg
-Elbow/Knee Pin
-Bendy Arm/Leg
-FootRoll with options IK+FK Spine with smart Controller
-Squeeze+Squash Spine
-Indvidual fingers Ctrls.
And more..

ANIMATION NOTE:
walk cycle + grin included 71 frames Ready to render exactly as you see in the preview. The dynamics are setup, you just need to set your STAT directory and run dynamics from Shave menu.

***********************
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
***********************
NO POSTWORK ON THESE RENDERS (ARNOLD)
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