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Jeep Gladiator 2020 modèle 3D

Licence de modèle 3D: la norme    Mettre à niveau la licence
FORMATS
ORIGINAIRE DE
3ds Max 2011  |  V-Ray Mental Ray
Cinema 4D
Lightwave
3D Studio
FBX 2011
OBJ
Other textures
3D Modèle Caractéristiques
830,000 Des polygones
830,000 Sommets
Polygonal Géométrie
Les textures
Matériaux
UV mappé
ID du produit: 1370758
568 Produits
Depuis 2004

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- detailed exterior, medium-detailed interior.
- removable roof panels
- every object has material's name, you can easily change or apply materials
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.max format:
Rar archive contains:
1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because photoshop was used to correct contrast, brightness, saturation etc.. but Photoshop CS6 macro file (.atn) for post production is also included.
2. 3ds max 2011 with mental ray materials, which you can see in preview images on outdoor renders. Carpaint colour can be different. Enviroment not included.
3. 3ds max 2011 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers.
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.obj format:
Rar archive contains two versions of model:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after appllying mesh smooth. Just import, apply materials and render
Simple materials, textures may have to be added manually.
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.lwo, .c4d format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials, textures may have to be added manually. In Cinema 4D some elements may have to be optimized.
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.fbx and .3ds format:
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
Simple materials, textures may have to be added manually.
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Polycount:
without meshsmooth max,obj,lwo,c4d: 850 000 polygons
collapsed fbx,3ds,obj: 4 950 000 faces/ 2 850 000 polygons
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