A country chair, reproducing an existing one, made in Italy during the 70s. It fits in rustic kitchens, restaurants and bed&breakfasts.
### FOR NON-BLENDER USERS: the materials are very simple to be reproduced in other software. Textures come out from Substance Painter as they are with no further adjustments in Blender and they're connected to a default PBR node. ###
In the native format the file is ready to render the same image of the thumbnail.
--- Objects: The file presents 2 separated objects: chair and pillow (in hierarchy, except for the obj format). Location-Rotation-Scale applied/frozen and origins to 0,0,0
--- Geometry: All-quads (except for the stl format), subdivision ready and clean topology. Polycount: 6,020 total (2,854 chair + 3,166 pillow)
--- Dimensions: 98.80 cm high (38.89 in) 52.40 x 52.46 cm large (20.62 x 20.65 in)
--- Materials: 2 objects (chair and pillow), 2 materials, 2 UVmaps (non-overlapping), 2 Texture Sets. The materials in Blender use the Principled Shader node, so be sure to use a version that is equal or higher than 2.79
--- Textures: PBR MetalRough workflow, 2048x2048, png format. Both texture sets are composed by: BaseColor, Roughness and Normalmap (OpenGL and DirectX formats included) Optimized for 2 subdivision levels (as shown in the renders).